CREATURE 4
Perception +12
Languages Anadi, Common
Skills Athletics +6 (+8 to Climb in true or spider form), Crafting +10 (+14 weaving), Deception +7, Medicine +12, Nature +10, Stealth +10, Survival +10
Str +0 Dex +2 Con +0 Int +2 Wis +4 Cha +1
AC 18; Fort +8, Ref +10, Will +12
HP 60
Speed 25 feet, climb 25 feet
Melee fangs +12 (finesse), Damage 2d6+3 piercing plus anadi venom
Arcane Innate Spells DC 22; 2nd illusory creature, invisibility; 1st color spray, illusory disguise, illusory object; Cantrips (2nd) detect magic, ghost sound, mage hand, message
Anadi Venom (poison) Saving Throw DC 20 Fortitude; Maximum Duration 4 rounds; Stage 1 1d6 poison damage and flat-footed (1 round); Stage 2 1d6 poison damage, flat-footed, and clumsy 1 (1 round)
Change Shape (arcane, concentrate, polymorph, transmutation) Shaivriariam changes into her true form, spider form, or human form. The above statistics assume Shaivriariam is in her true form. While in her human form, Shaivriariam can't use her fangs attack and loses her climb Speed. When in spider form, she can't use weapons.
Spin Silk By spending several minutes, an anadi can produce silk to craft items made of cloth. A single anadi can produce enough silk in a day to craft a single garment.
AoA1, page 79.
Open Shaivriariam in the interactive creatures list or browse all creatures starting with S.