Sea Devil Brute

CREATURE 4

le medium amphibious humanoid sea devil 

Perception +7; darkvision, wavesense 30 feet

Languages Aquan; shark commune 150 feet

Skills Athletics +12 (+15 to Swim), Intimidation +9, Survival +9

Str +4 Dex +1 Con +3 Int +0 Wis +1 Cha +0

Items trident

Shark Commune (mental, telepathy) The sea devil can communicate telepathically with sharks within range. It can communicate only simple concepts like "come," "guard," or "attack."

AC  21; Fort +13, Ref +11, Will +9

HP 60

Speed 25 feet, swim 35 feet

Melee [>] trident +14, Damage 1d8+8 piercing

Melee [>] claw +14 (agile), Damage 1d6+6 slashing

Melee [>] jaws +14, Damage 1d8+6 piercing

Ranged [>] trident +11 (thrown 20 feet), Damage 1d8+8 piercing

Blood Frenzy [F] (rage) As sea devil scout, 11 temporary HP.

Bloodletting When the sea devil deals piercing or slashing damage, it also deals 1d4 persistent bleed damage if the target was flat-footed or if the attack was a critical hit.

Unimpeded Throw A sea devil brute can use thrown ranged weapons underwater with no penalty due to range increment.

Bestiary, page 287.

Open Sea Devil Brute in the interactive creatures list or browse all creatures starting with S.