CREATURE 4
Perception +7; darkvision, wavesense 30 feet
Languages Aquan; shark commune 150 feet
Skills Athletics +12 (+15 to Swim), Intimidation +9, Survival +9
Str +4 Dex +1 Con +3 Int +0 Wis +1 Cha +0
Items trident
Shark Commune (mental, telepathy) The sea devil can communicate telepathically with sharks within range. It can communicate only simple concepts like "come," "guard," or "attack."
AC 21; Fort +13, Ref +11, Will +9
HP 60
Speed 25 feet, swim 35 feet
Melee trident +14, Damage 1d8+8 piercing
Melee claw +14 (agile), Damage 1d6+6 slashing
Melee jaws +14, Damage 1d8+6 piercing
Ranged trident +11 (thrown 20 feet), Damage 1d8+8 piercing
Blood Frenzy (rage) As sea devil scout, 11 temporary HP.
Bloodletting When the sea devil deals piercing or slashing damage, it also deals 1d4 persistent bleed damage if the target was flat-footed or if the attack was a critical hit.
Unimpeded Throw A sea devil brute can use thrown ranged weapons underwater with no penalty due to range increment.
Bestiary, page 287.
Open Sea Devil Brute in the interactive creatures list or browse all creatures starting with S.