Scarlet Triad Thug

CREATURE 7

uncommon ce medium dwarf humanoid 

Perception +13; darkvision

Languages Common, Dwarven

Skills Acrobatics +13, Athletics +17, Intimidation +16, Survival +13, Thievery +13

Str +4 Dex +2 Con +3 Int +0 Wis +2 Cha +2

Items chain mail, +1 flail, keys to manacles, javelin (3), average manacles (marked with the symbol of the Scarlet Triad)

AC  25; Fort +18, Ref +12, Will +15; +2 circumstance on saves vs. Shove, Trip, or being knocked prone

HP 120

Rock Dwarf When forced to move 10 feet or more, the thug is moved only half the distance.

Bully's Push [R] Trigger A creature within the thug's reach misses the thug with a melee Strike. Effect The thug attempts to Shove the triggering creature at a –2 penalty. If the thug rolls a critical failure, it gets a failure instead.

Speed 20 feet

Melee [>] flail +18 (disarm, sweep, trip), Damage 2d6+10 bludgeoning

Ranged [>] javelin +15 (thrown 30 feet), Damage 1d6+10 piercing

Efficient Capture [>>>] (attack, manipulate) Requirements The thug has manacles in hand and is next to a creature. Effect The thug attempts to bind the creature's wrists or ankles with the manacles. The thug must succeed at an attack roll with a +18 modifier against the target's AC.

Pack Attack The thug deals an extra 1d8 damage to any creature that's within reach of at least two of the thug's allies.

Age of Ashes #3: Tomorrow Must Burn, page 16.

Open Scarlet Triad Thug in the interactive creatures list or browse all creatures starting with S.