Salamander

CREATURE 7

ce medium elemental fire 

Perception +15; darkvision

Languages Common, Ignan

Skills Acrobatics +12, Athletics +17, Crafting +15 (+17 for blacksmithing), Deception +12, Intimidation +14, Society +13

Str +4 Dex +3 Con +4 Int +2 Wis +2 Cha +1

Items +1 ranseur

AC  26; Fort +15, Ref +16, Will +13

HP 125; Immunities bleed, fire, poison, paralyzed, sleep; Weaknesses cold 10

Attack of Opportunity [R]

Speed 20 feet

Melee [>] ranseur +18 (disarm, magical, reach 10 feet), Damage 2d10+7 piercing

Melee [>] tail +17 (agile, reach 10 feet), Damage 1d8+7 bludgeoning plus 1d6 fire and Grab

Armor of Flames [>] The salamander stokes its internal flames. Until the start of its next turn, it gains a +2 circumstance bonus to AC, and when an adjacent creature touches it or hits it with a physical attack, that creature takes 2d6 persistent fire damage unless it succeeds at a DC 25 Reflex save.

Constrict [>] 1d8+4 bludgeoning plus 1d6 fire, DC 25

Bestiary, page 148. Expanded in LOIL.

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