CREATURE 7
Perception +15; darkvision
Languages Common, Ignan
Skills Acrobatics +12, Athletics +17, Crafting +15 (+17 for blacksmithing), Deception +12, Intimidation +14, Society +13
Str +4 Dex +3 Con +4 Int +2 Wis +2 Cha +1
Items +1 ranseur
AC 26; Fort +15, Ref +16, Will +13
HP 125; Immunities bleed, fire, poison, paralyzed, sleep; Weaknesses cold 10
Speed 20 feet
Melee ranseur +18 (disarm, magical, reach 10 feet), Damage 2d10+7 piercing
Melee tail +17 (agile, reach 10 feet), Damage 1d8+7 bludgeoning plus 1d6 fire and Grab
Armor of Flames The salamander stokes its internal flames. Until the start of its next turn, it gains a +2 circumstance bonus to AC, and when an adjacent creature touches it or hits it with a physical attack, that creature takes 2d6 persistent fire damage unless it succeeds at a DC 25 Reflex save.
Constrict 1d8+4 bludgeoning plus 1d6 fire, DC 25
Open Salamander in the interactive creatures list or browse all creatures starting with S.