Ratajin Mastermind

CREATURE 2

rare cg medium humanoid ratajin 

Perception +7; low-light vision

Languages Common, Elvish, Gnome, Ratajin, Gaidei

Skills Acrobatics +7, Arcana +7, Crafting +7, Deception +8, Diplomacy +6, Occultism +7, Society +9, Stealth +7

Str +1 Dex +3 Con +0 Int +3 Wis +1 Cha +2

Items leather armor, rapier

AC  18; Fort +6, Ref +11, Will +7

HP 30

Outsmart [R] Trigger A creature attacks while the ratajin mastermind is flat-footed; Effect Due to planning, the ratajin mastermind can react quickly to poor situations. The ratajin mastermind isn't treated as flat-footed to the attack, and the triggering creature is flat-footed to the next attack made before the end of the ratajin mastermind's next turn.

Speed 25 feet

Melee [>] rapier +11 (deadly d8, disarm, finesse), Damage 1d6+4 piercing

Ranged [>] shortbow +11 (deadly d10, range increment 60 feet, reload 0), Damage 1d6+3 piercing

LOIL, page 336.

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