CREATURE 2
Perception +7; low-light vision
Languages Common, Elvish, Gnome, Ratajin, Gaidei
Skills Acrobatics +7, Arcana +7, Crafting +7, Deception +8, Diplomacy +6, Occultism +7, Society +9, Stealth +7
Str +1 Dex +3 Con +0 Int +3 Wis +1 Cha +2
Items leather armor, rapier
AC 18; Fort +6, Ref +11, Will +7
HP 30
Outsmart Trigger A creature attacks while the ratajin mastermind is flat-footed; Effect Due to planning, the ratajin mastermind can react quickly to poor situations. The ratajin mastermind isn't treated as flat-footed to the attack, and the triggering creature is flat-footed to the next attack made before the end of the ratajin mastermind's next turn.
Speed 25 feet
Melee rapier +11 (deadly d8, disarm, finesse), Damage 1d6+4 piercing
Ranged shortbow +11 (deadly d10, range increment 60 feet, reload 0), Damage 1d6+3 piercing
LOIL, page 336.
Open Ratajin Mastermind in the interactive creatures list or browse all creatures starting with R.