CREATURE 1
Perception +6; darkvision
Languages Common, Infernal, Undercommon
Skills Acrobatics +7, Athletics +6, Deception +7, Stealth +7
Str +1 Dex +4 Con +2 Int +1 Wis +1 Cha +2
AC 16; Fort +5, Ref +9, Will +6
HP 14; Weaknesses good 3
Speed 20 feet, climb 20 feet, swim 20 feet
Melee fangs +9 (agile, finesse), Damage 1d6+1 piercing plus raktavarna venom
Occult Innate Spells DC 16; 4th read omens; 1st charm, command; Cantrips (1st) detect magic
Change Shape (concentrate, occult, polymorph, transmutation) The raktavarna takes on the appearance of a Tiny inanimate object. If, while transformed, the raktavarna takes any action other than the purely mental (such as Recall Knowledge), they immediately revert to their original form. Until then, they can use Deception to Impersonate the object.
Designate Master A raktavarna can designate a creature as their master using a 10-minute invocation in which the master must participate. The raktavarna can revoke this status at any time.
Master's Eyes As a 3-action activity with the concentrate trait, a raktavarna's master can observe the world through the raktavarna's eyes, instead of their own. This uses the raktavarna's Perception and darkvision. Each round, the master must spend a single action, which also has the concentrate trait, to maintain the connection. This ability functions at any range, even on different planes of existence. If the raktavarna dies while their master is using this ability, the master is stunned 5.
Raktavarna Venom (poison) Saving Throw DC 16 Fortitude; Maximum Duration 6 rounds; Stage 1 1d4 poison damage and stupefied 1 (1 round); Stage 2 1d4 poison damage and stupefied 2 (1 round)
Bestiary 3, page 210. Expanded in LOIL.
Open Raktavarna in the interactive creatures list or browse all creatures starting with R.