CREATURE -1
Perception +5; darkvision, sense companion
Skills Acrobatics +6, Athletics +2 (+4 when jumping), Stealth +6
Str +0 Dex +4 Con +2 Int -4 Wis +1 Cha -1
Sense Companion (detection, divination, occult) A predatory rabbit knows the direction of its past owner or family (as long as they're both on the same plane), but not the distance.
AC 16; Fort +4, Ref +8, Will +3
HP 6, negative healing; Immunities death effects, disease, paralyzed, poison, sleep
Stench (aura, olfactory) 10 feet. A creature entering the aura or starting its turn in the aura must succeed at a DC 13 Fortitude save or become sickened 1 (plus slowed 1 for as long as it's sickened on a critical failure). While within the aura, affected creatures take a –2 circumstance penalty to saves against disease and to recover from the sickened condition. A creature that succeeds at its save is temporarily immune for 1 minute.
Speed 40 feet
Melee jaws +8 (finesse, reach 0 feet), Damage 1d4 piercing
Feral Leap (move) The predatory rabbit jumps with a maximum height and distance each equal to half its Speed. This movement doesn't trigger reactions. At any point, the predatory rabbit attempts a jaws Strike.
Book of the Dead, page 142.
Open Predatory Rabbit in the interactive creatures list or browse all creatures starting with P.