CREATURE 10
Perception +21; darkvision
Languages Draconic
Skills Athletics +23, Intimidation +19
Str +7 Dex +3 Con +5 Int -2 Wis +5 Cha +3
AC 30; Fort +21, Ref +17, Will +19
HP 170; Immunities fire, paralyzed, sleep
Vulnerable Tail If the peluda takes 30 or more slashing damage from a critical hit, the attacker severs the peluda's tail. The peluda takes 2d6 persistent bleed damage and can't make tail attacks until their tail grows back (in about 1 week).
Quill Thrust Trigger A creature within 10 feet attempts a melee Strike against the peluda; Effect The peluda shifts their position and makes a quill Strike against the attacking creature. This Strike doesn't count toward the peluda's multiple attack penalty, and the peluda's multiple attack penalty doesn't apply to this Strike.
Speed 30 feet, swim 30 feet
Melee jaws +23 (reach 10 feet), Damage 2d12+13 piercing
Melee quill +23 (agile, reach 10 feet), Damage 2d6 piercing plus peluda venom
Melee tail +23 (reach 15 feet, versatile piercing), Damage 2d6+13 bludgeoning plus Improved Knockdown
Breath Weapon (evocation, fire, primal) The peluda breathes a torrent of flames that deals 7d10 fire damage in a 60-foot line (DC 29 basic Reflex save). They can't use their Breath Weapon again for 1d4 rounds.
Peluda Venom (poison) Saving Throw DC 29 Fortitude; Maximum Duration 6 rounds; Stage 1 2d6 poison and flat-footed (1 round); Stage 2 2d6 poison, enfeebled 1, and flat-footed (1 round); Stage 3 2d6 poison, enfeebled 2, and flat-footed (1 round)
Bestiary 2, page 196.
Open Peluda in the interactive creatures list or browse all creatures starting with P.