Oread Guard

CREATURE 1

ln medium human humanoid oread 

Perception +7

Languages Common, Terran

Skills Athletics +7, Crafting +3, Medicine +5, Society +3, Survival +5

Str +4 Dex +1 Con +2 Int +0 Wis +2 Cha +0

Items bastard sword, full plate, light hammer, steel shield (Hardness 5, HP 20, BT 10)

AC  19 (21 with shield raised); Fort +7, Ref +6, Will +5

HP 20

Attack of Opportunity [R]

Shield Block [R]

Speed 20 feet

Melee [>] bastard sword +9 (two-hand d12), Damage 1d8+4 slashing

Ranged [>] light hammer +6 (agile, thrown 20 feet), Damage 1d6+4 bludgeoning

Power Attack [>>] Frequency once per round; Effect The guard makes a melee Strike. This counts as two attacks when calculating the guard's multiple attack penalty. If this Strike hits, the guard deals an extra die of weapon damage.

Bestiary 2, page 201. Expanded in LOIL.

Open Oread Guard in the interactive creatures list or browse all creatures starting with O.