Nikaramsa

CREATURE 14

le large asura fiend 

Perception +25; darkvision, detect alignment, see invisibility

Languages Common, Infernal; telepathy 100 feet

Skills Athletics +24, Deception +28, Religion +25, Stealth +25

Str +8 Dex +3 Con +2 Int +1 Wis +5 Cha +8

AC  35; Fort +22, Ref +25, Will +27

HP 315; Immunities curses; Weaknesses good 10

Towering Stance (divine, illusion) A nikaramsa is in fact a Medium creature, but appears as a Large creature due to the force of their personality. A creature interacting with the nikaramsa can attempt a DC 36 Will save to see the nikaramsa as they truly are. If the creature succeeds, the reach of nikaramsa's attacks against that foe decrease to 5 feet (10 feet for their tongue). If all creatures in the nikaramsa's vicinity successfully disbelieve this illusion, the nikaramsa becomes Medium and enfeebled 2 for as long as everyone sees their true form.

Pervert Miracle [R] (curse, divine) Trigger A foe within 60 feet casts bless or a beneficial spell that the nikaramsa could cast to remove an affliction or condition (such as neutralize poison) Effect The nikaramsa attempts to counteract the enemy's spell (counteract modifier +24 and counteract level 7). If the nikaramsa succeeds, the triggering creature is subjected to the effects of a bane spell or the effect it was trying to remove.

Speed 50 feet

Melee [>] jaws +29 (reach 10 feet), Damage 3d10+14 piercing plus 2d6 evil

Melee [>] claw +29 (agile, reach 10 feet), Damage 3d6+14 slashing plus 2d6 evil

Melee [>] tongue +29 (reach 20 feet), Damage 3d6+14 bludgeoning plus 2d6 evil plus Improved Knockdown (page 305)

Divine Innate Spells DC 34, attack +26; 7th bane, bless, dimension door, divine decree (evil only), dream message, heal (×3), illusory disguise (at will), invisibility (at will, self only), mind reading, neutralize poison, remove disease, remove curse, restore senses, ventriloquism (at will); 4th dimension door (at will); Constant (7th) detect alignment, magic

Sap Mind [>] (divine, enchantment, mental) The nikaramsa focuses their gaze on one creature within 60 feet. That target must attempt a DC 34 Will save. Regardless of the outcome of the saving throw, the target then becomes temporarily immune for 1 day. Critical Success The nikaramsa is caught off guard by the strength of the target's resistance and becomes stupefied 2 until the end of their next turn.Success The target resists the nikaramsa's influence.Failure The target's focus and willpower drain away; it becomes stupefied 2 for 1 minute.Critical Failure As failure, but the target becomes stupefied 3 for 1 hour.

Bestiary 3, page 25. Expanded in LOIL.

Open Nikaramsa in the interactive creatures list or browse all creatures starting with N.