CREATURE 5
Perception +11; darkvision, lifesense 30 feet
Skills Acrobatics +12, Athletics +13, Stealth +14, Survival +11
Str +4 Dex +5 Con +3 Int +3 Wis +2 Cha +0
Interplanar Lifesense While the namorrodor is on the Shadow Plane, its lifesense extends to the Material Plane as a vague sense with a 100-foot range.
AC 22; Fort +12, Ref +14, Will +11
HP 85; Immunities poison, death effects, disease, paralyzed, sleep
Whistling Bones (auditory, aura, emotion, fear, mental) 30 feet. Wind whistles through the namorrodor's jutting bones with an eerie tone. A creature entering or beginning its turn in the area must attempt a DC 19 Will save, becoming frightened 1 on a failure (frightened 2 on a critical failure). A creature can't reduce its frightened condition below 1 as long as it's in the aura.
Material Leap (conjuration, teleportation) Trigger A creature the namorrodor can sense with its lifesense on the Material Plane dies. Requirements The namorrodor is on the Shadow Plane; Effect The namorrodor leaps between planes, appearing on the Material Plane within 100 feet of the triggering creature. It remains on the Material Plane for 24 hours, after which it is recalled to its original location on the Shadow Plane.
Speed 40 feet
Melee jaws +15, Damage 2d8+6 piercing
Melee claw +15 (agile), Damage 2d6+6 piercing plus Grab
Ranged spit +14 (range 30 feet), Damage 1d8+6 bludgeoning
Bounding Sprint Requirements The namorrodor has nothing in its hands; Effect The namorrodor bounds forward, using four limbs for an extra burst of speed. It Strides twice and makes a single melee Strike at the end of its movement.
Bestiary 3, page 183.
Open Namorrodor in the interactive creatures list or browse all creatures starting with N.