CREATURE 22
Agender keketar protean high priest
Perception +40; entropy sense (imprecise) 60 feet, darkvision
Languages Abyssal, Celestial, Protean; telepathy 100 feet, tongues
Skills Acrobatics +41, Athletics +43, Deception +42, Diplomacy +42, Intimidation +42, Religion +42, Stealth +38
Str +11 Dex +8 Con +8 Int +7 Wis +9 Cha +9
Entropy Sense (divination, divine, prediction) A hegessik can anticipate the most likely location of a creature through their supernatural insight into the forces of chaotic probabilities and chance. This grants the hegessik the ability to sense creatures within the listed range. The hegessik's entropy sense doesn't detect creatures under the effects of nondetection or that are otherwise shielded from divinations and predictions.
AC 48; Fort +38, Ref +36, Will +41; +1 status to all saves vs. magic
HP 400, fast healing 15; Weaknesses lawful 20; Resistances precision 15, protean anatomy 25
Protean Anatomy (divine, transmutation) A hegessik's vital organs shift and change shape and position constantly. Immediately after the hegessik takes acid, electricity, or sonic damage, it gains the listed amount of resistance to that damage type. This lasts for 1 hour or until the next time the protean takes damage of one of the other types (in which case its resistance changes to match that type), whichever comes first. The hegessik is immune to polymorph effects unless it is a willing target. If blinded or deafened, the hegessik automatically recovers at the end of its next turn as new sensory organs grow to replace the compromised ones.
Spatial Riptide (aura, divine, transmutation) 30 feet. As keketar, but DC 45.
Speed 50 feet, fly 60 feet, swim 50 feet; freedom of movement
Melee jaws +41 (chaotic, magical, reach 15 feet), Damage 4d12+21 piercing plus 2d6 chaotic and warpwave strike
Melee claws +41 (agile, chaotic, magical, reach 15 feet), Damage 3d12+21 slashing plus 2d6 chaotic and warpwave strike
Melee tail +41 (magical), Damage 3d12+21 bludgeoning plus Grab
Divine Innate Spells DC 45, attack +39; 9th divine wrath (chaotic only), prismatic shield, prismatic sphere; 8th baleful polymorph, confusion; 7th disintegrate, dispel magic (at will), shatter (at will), warp mind (×3); 6th teleport (at will, self only); 5th creation (at will), dimension door, hallucinatory terrain (×2, see reshape reality); 4th confusion (at will), dimension door (at will); 2nd detect alignment (at will, lawful only); Constant (5th) tongues; (4th) freedom of movement
Change Shape (concentrate, divine, polymorph, transmutation) As keketar, but Nainael takes the appearance of any Gargantuan or smaller creature.
Constrict 2d12+21 bludgeoning, DC 44
Reshape Reality (concentrate, divine, polymorph) As keketar.
Warpwave Strike (divine, polymorph, transmutation) A creature struck by Nainael's jaws or claw Strike must succeed at a DC 45 Fortitude save or be subject to a warpwave (page 81).
AoE6, page 15.
Open Nainael in the interactive creatures list or browse all creatures starting with N.