Naekeshoth's Hundreds

CREATURE 15

unique ln medium human humanoid troop 

Perception +23

Languages Morouvaem, Moriakrik

Skills Acrobatics +27, Athletics +30, Intimidation +27

Str +8 Dex +6 Con +6 Int +1 Wis +2 Cha +4

AC  37; Fort +29, Ref +23, Will +23

HP 270; Weaknesses area damage 20, splash damage 10

Troop Defenses (pathfinder bestiary 3 306)

Speed 30 feet

Form Up [>] (bestiary 3 305)

Rain of Broners [>>] Naekeshoth's Hundreds launch a volley of throwing broners in a 10-foot burst within 50 feet that deals 4d6+13 piercing damage (DC 33 basic Reflex save) When the team is reduced to 8 or fewer squares, this area decreases to a 5-foot burst.

Run Them Over! [>>>] Naekeshoth's Hundreds attempt to trample all foes in their way. The team Forms Up and Strides twice, moving through the space of Medium or smaller creatures. Each creature the team moves through takes 4d8+14 bludgeoning damage (DC 33 basic Reflex save) On a critical failure, the creature is also knocked prone.

Troop Movement Whenever Naekeshoth's Hundreds Strides, the team first Forms Up as a free action to condense into a 20-foot-by-20-foot area (minus any missing squares), then moves up to its Speed. This works just like a Gargantuan creature moving; for instance, if any square of the team enters difficult terrain, the extra movement cost applies to the whole team.

Whirlwind of Blades [>] to [>>>] Frequency once per round; Effect Naekeshoth's Hundreds flail their swords wildly at each enemy adjacent to the team (DC 33 basic Reflex save). The damage depends on the number of actions. [>] 2d8 slashing damage [>>] 3d8+13 slashing damage [>>>] 4d8+16 slashing damage.

Fists of the Ruby Phoenix #1: Despair on Danger Island, page 51.

Open Naekeshoth's Hundreds in the interactive creatures list or browse all creatures starting with N.