CREATURE 2
Perception +7; darkvision
Languages Undercommon
Skills Acrobatics +7, Athletics +8 (+11 Climbing), Crafting +8, Stealth +9
Str +4 Dex +3 Con +1 Int -2 Wis +3 Cha +1
Items club
AC 17; Fort +7, Ref +11, Will +9
HP 38
Speed 30 feet, climb 20 feet
Melee club +9, Damage 1d6+4 bludgeoning
Melee jaws +9 (agile), Damage 1d4+4 piercing
Ranged club +8 (range increment 10 feet), Damage 1d6+4 bludgeoning
Instinctual Tinker The morlock tinkers with an adjacent construct or mechanical hazard. They attempt a Crafting check against the construct's or hazard's Fortitude DC. The morlock can't succeed if the target's level is more than double the morlock's. Critical Success The target gains 4d6 HP and a +1 circumstance bonus to attack rolls for 1 minute.Success The target gains 2d6 HP.Critical Failure The morlock injures itself, taking 2d6 damage (typically bludgeoning, piercing, or slashing, but potentially a different type at the GM's discretion).
Leap Attack The morlock Strides up to twice its Speed, during which it attempts a High Jump or a Long Jump. At any point during its movement, the morlock can make a melee Strike against an enemy in its reach. The morlock then can't use Leap Attack for 1 round.
Sneak Attack A morlock's Strikes deal an extra 1d6 precision damage to flat-footed creatures.
Swarming Stance A morlock can share the same space as another morlock, but no more than two morlocks can occupy the same space. When morlocks share the same space, they gain a +1 circumstance bonus to attack rolls.
Bestiary 2, page 174.
Open Morlock in the interactive creatures list or browse all creatures starting with M.