Misery Siktempora

CREATURE 12

rare ce large siktempora time 

Perception +25; darkvision

Languages Aklo (Can't Speak Any Language); telepathy 300 feet (page 308)

Skills Acrobatics +23, Intimidation +23, Occultism +22, Ronid Lore +26, Stealth +23

Str +7 Dex +5 Con +4 Int +4 Wis +7 Cha +5

Temporal Sense A siktempora can always roll Ronid Lore for initiative. When it does, it gains a +2 circumstance bonus to the roll.

AC  32; Fort +20, Ref +23, Will +25

HP 160, regeneration 40 (deactivated by positive, mental, or orichalcum); Immunities poison, disease, emotion

Slash the Suffering Creatures with the confused or stupefied condition are flat-footed to the misery siktempora.

Uncanny Pounce [F] Trigger The misery siktempora rolls Ronid Lore for initiative; Effect The misery siktempora Strides once and makes a claw Strike, in either order.

Speed 35 feet; air walk

Melee [>] claw +26 (agile), Damage 3d8+13 slashing

Occult Innate Spells DC 29; 6th blink; 4th dimension door (at will); 2nd invisibility (×3); Constant (6th) air walk

Inflict Misery [>] (emotion, enchantment, mental, occult) Requirements The misery siktempora's last action was a claw Strike that damaged the target; Effect The misery siktempora fills the target's thoughts with abject despair. The target must attempt a DC 32 Will save. Regardless of outcome, the target is then immune to Inflict Misery for 1 minute. Success The target is unaffected.Failure The target is clumsy 2, enfeebled 2, and stupefied 2 for 1 round.Critical Failure As failure, but for 1 minute.

Telepathic Wail [>>] (emotion, enchantment, mental, occult) The misery siktempora assails the mind of one creature within 100 feet with a wail of anguish and torment that deals 8d6 mental damage (DC 32 basic Will save). On a failed save, the target is also confused for the first action of its next turn (or for 1 round on a critical failure).

Bestiary 3, page 232.

Open Misery Siktempora in the interactive creatures list or browse all creatures starting with M.