CREATURE 6
Perception +14; darkvision, scent (imprecise) 30 feet
Languages Common
Skills Acrobatics +10, Athletics +15, Intimidation +11, Survival +12
Str +5 Dex +2 Con +4 Int -2 Wis +2 Cha -1
AC 23; Fort +16, Ref +12, Will +12
HP 90
Speed 25 feet, fly 40 feet
Melee jaws +17, Damage 2d8+8 piercing
Melee claw +17 (agile), Damage 2d6+8 slashing
Ranged spike +14 (range increment 40 feet), Damage 1d10+5 piercing
Spike Volley The manticore flings up to two spikes from its tail, targeting either two different creatures or a single creature. If the manticore targets two different creatures, these creatures must be within 20 feet of one another, and the manticore makes a separate Strike against each; this counts as only one Strike for the manticore's multiple attack penalty, and the penalty doesn't increase until after both attacks. If the manticore fires both spikes at the same creature, it makes a single Strike. If the attack hits, it deals the damage of a single spike, but the target is pinned in place, rendering it immobilized. A creature that succeeds at a DC 23 Athletics check (attempted as a single action) can pull the spike free. A manticore can hurl no more than 12 spikes in 24 hours.
Open Manticore in the interactive creatures list or browse all creatures starting with M.