CREATURE 7
Perception +16; greater darkvision
Languages Celestial, Infernal; telepathy 100 feet
Skills Acrobatics +14, Athletics +17, Intimidation +14, Religion +14
Str +6 Dex +3 Con +4 Int +2 Wis +3 Cha +1
Hellstrider A levaloch ignores the effects of non-magical difficult terrain. They take no damage from caltrops or from damaging terrain that deals physical, acid, or cold damage. A levaloch can move through liquids up to 5 feet deep at their full Speed.
AC 25; Fort +17, Ref +14, Will +12
HP 105; Immunities fire, poison, death effects, disease, doomed, drained, fatigued, healing, necromancy, nonlethal attacks, paralyzed, sickened, unconscious; Weaknesses good 5
Phalanx Fighter All devils of equal or lower level adjacent to a levaloch gain a +1 circumstance bonus to their AC as the levaloch shields them from harm.
Stable Stance A levaloch gains a +2 circumstance bonus to their Fortitude DC against being Shoved and to other saving throws to resist being moved against their will.
Speed 30 feet, climb 30 feet
Melee trident +19 (evil, magical), Damage 2d8+9 piercing plus 1d6 evil and merciless thrust
Ranged trident +16 (evil, magical, thrown 20 feet), Damage 2d8+9 piercing plus 1d6 evil
Ranged barbed net +16 (magical, range increment 20 feet), Effect barbed net
Forge Weapon (manipulate) A levaloch reforges part of their barbed iron substance into a new +1 striking trident or barbed net. Their previous trident crumbles to rust. When the levaloch is destroyed, any tridents or barbed nets they created crumble to rust.
Merciless Thrust When a levaloch hits a creature that has the clumsy, enfeebled, immobilized, or restrained conditions with a melee trident Strike, the Strike deals an additional 2d6 damage.
Bestiary 3, page 65.
Open Levaloch in the interactive creatures list or browse all creatures starting with L.