CREATURE 10
Perception +21
Languages Common, Elven, Halfling
Skills Athletics +19 (+22 to Disarm), Diplomacy +22, Intimidation +21, Society +19, Underworld Lore +19
Str +3 Dex +0 Con +5 Int +3 Wis +5 Cha +5
Criminal Lore +19, Diplomacy +22
Intimidation +21, Society +19, Survival +17, Underworld Lore +19 Str +3, Dex +0, Con +5, Int +3, Wis +5
Cha +5 Items breastplate, chief constable's badge (as diplomat's badge), +1 striking falchion
AC 30; Fort +21, Ref +16, Will +21
HP 175
Attack of Opportunity Kreiduthour can use.
Attack of Opportunity when a creature within her reach uses a concentrate action, in addition to its normal trigger. If her attack hits, and the trigger was a concentrate or manipulate action, she disrupts that action (rather than disruption on only a critical hit).
Speed 20 feet
Melee +1 striking falchion +22 (forceful, sweep), Damage 2d10+7 slashing
Call to Halt (auditory, concentrate, emotion, mental) . Kreiduthour makes an Intimidation check and compares it to the Will DC of each creature she chooses within 30 feet. Regardless of her result, the targets are temporarily immune for 10 minutes. Critical Success The target is paralyzed for 1 minute and becomes frightened 2.Success The target takes a –10-foot penalty to all its Speeds for 1 minute and becomes frightened 1.
Shrewd Eye Kreiduthour treats all Perception checks made to Sense Motive as one degree of success better than the result of her check.
Open Kreiduthour Lamou in the interactive creatures list or browse all creatures starting with K.