CREATURE 12
Perception +23 (+27 to detect lies); darkvision
Languages Celestial, Infernal, Utopian; truespeech
Skills Acrobatics +22, Athletics +27, Deception +20, Diplomacy +20, Feiri Lore +22, Survival +22
Str +7 Dex +4 Con +5 Int +1 Wis +4 Cha +2
Items +1 striking bastard sword
Truespeech A kolyarut can speak with and understand any creature that has a language. Items +1 striking bastard sword.
AC 34; Fort +23, Ref +24, Will +22; +1 status to all saves vs. magic
HP 215, regeneration 15 (deactivated by chaotic); Immunities poison, death effects, disease, emotion, unconscious
Speed 25 feet
Melee bastard sword +26 (lawful, magical, two-hand d12), Damage 2d8+13 slashing plus 1d6 lawful
Melee fist +23 (agile, lawful, magical), Damage 1d10+11 bludgeoning plus 1d6 lawful
Divine Innate Spells DC 32; 8th discern location; 5th command; 4th illusory disguise (at will), suggestion (×2); 3rd paralyze (×2); 2nd invisibility (self only); 1st command (at will)
Bestiary, page 10.
Open Kolyarut in the interactive creatures list or browse all creatures starting with K.