Jabberwock

CREATURE 23

rare ce huge dragon tane 

Perception +40; darkvision, scent 120 feet, true seeing

Languages Aklo, Common, Draconic, Gnomish, Sylvan

Skills Acrobatics +40, Athletics +44, Intimidation +41, Nature +38, Survival +40

Str +11 Dex +7 Con +10 Int +4 Wis +9 Cha +8

Planar Acclimation The jabberwock always treats the plane it is currently located on as its home plane.

AC  49; Fort +39, Ref +37, Will +40

HP 500, regeneration 25 (deactivated by vorpal weapons); Immunities paralyzed, sleep; Weaknesses vorpal weapons 20, vorpal fear; Resistances fire 20

Frightful Presence (aura, emotion, fear, mental) 100 feet, DC 43

Vorpal Fear A jabberwock damaged by a vorpal weapon becomes frightened 2 (or frightened 4 on a critical hit).

Claws That Catch [R] Trigger A creature within the jabberwock's reach uses a manipulate action or a move action, leaves a square during a move action, makes a ranged attack, or uses a concentrate action; Effect The jabberwock makes a claw Strike against the triggering creature. If the Strike hits, the jabberwock disrupts the triggering action.

Speed 35 feet, fly 60 feet

Melee [>] jaws +42 (deadly 2d12, magical, reach 15 feet), Damage 4d12+19 piercing

Melee [>] claw +42 (agile, magical, reach 15 feet), Damage 4d8+19 slashing plus Improved Grab

Melee [>] tail +42 (magical, reach 15 feet), Damage 4d10+19 bludgeoning plus Improved Knockdown

Melee [>] wing +40 (magical, agile, reach 15 feet), Damage 4d8+19 bludgeoning

Ranged [>] eyes of flame +42 (fire, magical, range increment 60 feet), Damage 10d6 fire plus 4d6 persistent fire

Burble [>>] The jabberwock creates a blast of strange noises and shouted nonsense in the various languages it knows (and invariably some languages it doesn't know), creating one of two effects. The jabberwock can't Burble again for 1d4 rounds.

  • Confusion (aura, emotion, enchantment, mental, primal) 60 feet. Each creature in the emanation must succeed at a DC 46 Will save or become confused for 1d4 rounds.
  • Sonic Beam (evocation, primal, sonic) The jabberwock focuses its Burbling into a 60 foot line of sonic energy that deals 24d6 sonic damage to creatures in the area (DC 46 basic Reflex save).

Jaws That Bite If the jabberwock makes a jaws attack and rolls a natural 19 on the d20 roll, the attack is a critical hit. This has no effect if the 19 would be a failure.

Whiffling [R] (aura) Trigger The jabberwock Flies or makes a wing Strike; Effect The jabberwock's wings whiffle, creating severe winds within a 30-foot emanation. These winds move outward from the jabberwock, and they persist until the start of the jabberwock's next turn. During this time, flight of any kind in the emanation requires a successful DC 43 Acrobatics check to Maneuver in Flight, and creatures flying toward the jabberwock are moving through greater difficult terrain. Creatures on the ground in the emanation must succeed at a DC 43 Athletics check to approach the jabberwock.

Bestiary 2, page 151.

Open Jabberwock in the interactive creatures list or browse all creatures starting with J.