Izfiitar

CREATURE 20

uncommon cn medium monitor protean 

Perception +36; darkvision, entropy sense (imprecise) 120 feet

Languages Abyssal, Celestial, Protean; telepathy 100 feet, tongues

Skills Acrobatics +38, Arcana +35, Athletics +35, Deception +37, Diplomacy +37, Maelstrom Lore +37, Occultism +36, Religion +38, Society +35, Stealth +38

Str +9 Dex +10 Con +9 Int +7 Wis +8 Cha +9

Entropy Sense (divination, divine, prediction) A hegessik can anticipate the most likely location of a creature through their supernatural insight into the forces of chaotic probabilities and chance. This grants the hegessik the ability to sense creatures within the listed range. The hegessik's entropy sense doesn't detect creatures under the effects of nondetection or that are otherwise shielded from divinations and predictions.

AC  44; Fort +33, Ref +36, Will +38; +1 status to all saves vs. magic

HP 360, fast healing 20; Weaknesses lawful 20; Resistances acid 20, precision 20, protean anatomy 25

Kiss of the Speakers (divine, transmutation) The izfiitar continuously tinkers with the myriad possibilities in which it can move or manipulate magic. The izfiitar is always quickened and can use the extra action only to Cast a Spell, Step, or Stride.

Prescient Revision [R] (divination, divine, fortune) Trigger The izfiitar fails a check; Effect The izfiitar rerolls the triggering check and takes the better result. For 1d4 rounds, it loses the effects of Kiss of the Speakers and can't use Reshape Reality.

Protean Anatomy (divine, transmutation) A hegessik's vital organs shift and change shape and position constantly. Immediately after the hegessik takes acid, electricity, or sonic damage, it gains the listed amount of resistance to that damage type. This lasts for 1 hour or until the next time the protean takes damage of one of the other types (in which case its resistance changes to match that type), whichever comes first. The hegessik is immune to polymorph effects unless it is a willing target. If blinded or deafened, the hegessik automatically recovers at the end of its next turn as new sensory organs grow to replace the compromised ones.

Speed 40 feet, fly 50 feet, swim 40 feet; freedom of movement

Melee [>] jaws +38 (chaotic, finesse, magical), Damage 4d8+17 piercing plus 2d6 chaotic and greater warpwave strike

Melee [>] claw +38 (agile, chaotic, finesse, magical), Damage 4d6+17 slashing plus 2d6 chaotic and greater warpwave strike

Melee [>] tail +38 (chaotic, magical, reach 10 feet), Damage 4d10+17 bludgeoning plus 2d6 chaotic and Improved Grab

Divine Innate Spells DC 47; 10th miracle; 9th divine wrath (chaotic only), massacre, overwhelming presence, prismatic sphere; 8th baleful polymorph, confusion (at will), disintegrate, dispel magic (at will), prismatic wall; 7th warp mind (at will); 6th teleport (at will, self only); 5th creation (at will), dimension door, hallucinatory terrain (at will, see Reshape Reality); 4th dimension door (at will); 2nd detect alignment (at will, lawful only); Constant (5th) tongues; (4th) freedom of movement

Change Shape [>] (concentrate, divine, polymorph, transmutation) The izfiitar takes the appearance of any Huge or smaller creature. This doesn't change its Speed or its attack and damage bonuses with its Strikes, but might change the damage type its Strikes deal.

Constrict [>] 2d8+17 bludgeoning, DC 44

Greater Warpwave Strike (divine, transmutation) Any creature struck and damaged by an izfiitar's jaws or claw Strike must succeed at a DC 42 Fortitude save or be subject to a particularly powerful warpwave (page 81). Roll twice and apply both affects, rerolling any duplicates.

Reshape Reality (concentrate, divine, polymorph, transmutation) When the izfiitar casts hallucinatory terrain, it infuses the illusion with quasi-real substance. Creatures that do not disbelieve the illusion treat structures and terrain created through the spell as though they were real, ascending illusory stairs, becoming trapped by illusory quicksand, and so on.

Storm of Claws [>>] The izfiitar makes up to six claw Strikes, each against a different target.

AoE6, page 81.

Open Izfiitar in the interactive creatures list or browse all creatures starting with I.