CREATURE 16
Perception +30; darkvision
Languages Auran, Common; telepathy 100 feet
Skills Acrobatics +30, Athletics +28, Diplomacy +32, Medicine +32, Nature +32, Occultism +27
Str +6 Dex +9 Con +7 Int +7 Wis +9 Cha +5
AC 38; Fort +25, Ref +28, Will +30
HP 300; Immunities disease
Limited Immortality Though an inmyeonjo still needs to eat, drink, and sleep, they don't age and can't die of old age.
Speed 40 feet, fly 100 feet
Melee talon +30 (agile, finesse, reach 15 feet), Damage 3d10+18 bludgeoning
Melee tail +30 (agile, finesse, reach 25 feet), Damage 3d8+18 bludgeoning
Occult Spontaneous Spells DC 34, attack +26; 8th (1 slots) discern location, unrelenting observation; 7th (2 slots) ethereal jaunt, mask of terror; 6th (2 slots) phantasmal calamity, vibrant pattern; 5th (2 slots) hallucination, synaptic pulse; 4th (3 slots) discern lies, read omens; 3rd (3 slots) mind reading, zone of truth; 2nd (3 slots) mirror image; Cantrips (8th) telekinetic projectile, message
Fists of the Ruby Phoenix #3: King of the Mountain, page 82.
Open Inmyeonjo in the interactive creatures list or browse all creatures starting with I.