Imentesh

CREATURE 10

cn large monitor protean 

Perception +19; darkvision, entropy sense (imprecise) 60 feet

Languages Abyssal, Celestial, Protean; tongues

Skills Acrobatics +17, Athletics +19, Deception +21, Diplomacy +19, Performance +21, Stealth +21, Thievery +17

Str +7 Dex +5 Con +5 Int +7 Wis +3 Cha +5

Entropy Sense (divination, divine, prediction) An akizendri can anticipate the most likely location of a creature through their supernatural insight into the forces of chaotic probabilities and chance. This grants the akizendri the ability to sense creatures within the listed range. A creature under the effects of nondetection or that is otherwise shielded from divinations and predictions cannot be noticed via entropy sense.

AC  30; Fort +21, Ref +19, Will +17

HP 175, fast healing 5; Weaknesses lawful 10; Resistances precision 10, protean anatomy 15

Protean Anatomy (divine, transmutation) An akizendri's vital organs shift and change shape and position constantly. Immediately after the akizendri takes acid, electricity, or sonic damage, it gains the listed amount of resistance to that damage type. This lasts for 1 hour or until the next time the protean takes damage of one of the other types (in which case its resistance changes to match that type), whichever comes first. The akizendri is immune to polymorph effects unless it is a willing target. If blinded or deafened, the akizendri automatically recovers at the end of its next turn as new sensory organs grow to replace the compromised ones.

Speed 25 feet, fly 25 feet, swim 25 feet; freedom of movement

Melee [>] jaws +23 (chaotic, magical, reach 10 feet), Damage 2d10+11 piercing plus 1d6 chaotic and warpwave strike

Melee [>] claw +23 (agile, chaotic, magical, reach 10 feet), Damage 2d6+11 slashing plus 1d6 chaotic

Melee [>] tail +23 (chaotic, magical, reach 15 feet), Damage 2d10+11 bludgeoning plus 1d6 chaotic and Grab

Divine Innate Spells DC 29; 5th dimension door, dispel magic, divine wrath (chaotic), sending; 4th creation, dimension door (at will), shatter; 3rd haste, mending, shrink item, slow; 1st detect alignment (at will, lawful only); Constant (5th) tongues; (4th) freedom of movement

Change Shape [>] (concentrate, divine, polymorph, transmutation) The imentesh takes the appearance of any Large or smaller creature. This doesn't change its Speed or its attack and damage bonuses with its Strikes, but might change the damage type its Strikes deal.

Constrict [>] 1d10+11 bludgeoning, DC 29

Inflict Warpwave [>] (divine, transmutation) An imentesh inflicts a warpwave on a creature within 100 feet (page 204; (DC 29 Fortitude save to resist).

Sneak Attack An imentesh's Strikes deal an additional 2d6 precision damage to flat-footed targets.

Warpwave Strike (divine, transmutation) Any creature struck and damaged by an imentesh's jaws Strike must succeed at a DC 29 Fortitude save or be subject to a warpwave (page 204).

Bestiary 2, page 207.

Open Imentesh in the interactive creatures list or browse all creatures starting with I.