CREATURE 6
Perception +12; darkvision, scent (imprecise) 30 feet
Languages Common, Draconic
Skills Acrobatics +13, Athletics +14, Intimidation +14, Stealth +15, Thievery +13
Str +4 Dex +5 Con +2 Int +0 Wis +2 Cha +4
AC 23; Fort +14, Ref +17, Will +10
HP 110
Speed 30 feet, climb 30 feet, fly 60 feet, swim 30 feet
Melee jaws +16, Damage 2d10+6 piercing
Melee claw +17 (agile, finesse), Damage 2d6+6 slashing
Breath Weapon (arcane, evocation) The i'iko dragon breathes a spray of jagged glass shards that deals 7d6 piercing damage in a 15-foot cone (DC 23 basic Reflex save). They can't use Breath Weapon again for 1d4 rounds.
Cunning Capsize (attack) The i'iko dragon attempts to capsize an aquatic vessel of Medium size or smaller that they're on or adjacent to. They must succeed at an Athletics check with a DC of 25 or the pilot's Sailing Lore DC, whichever is higher.
Draconic Grandeur (emotion, fear, mental) The i'iko dragon spreads their wings, bares their teeth, and threatens their opponent in a terrifying display of draconic majesty. All creatures within 30 feet must attempt a DC 24 Will save. Regardless of the result of the saving throw, the creatures are temporarily immune.
to Draconic Grandeur for 1 minute. Critical Success The creature is unaffected.Success The creature is frightened 1.Failure The creature is frightened 2.Critical Failure The creature is frightened 4.
Tackle (move) The i'iko dragon Flies up to their fly Speed, descending at least 10 feet, and then makes a jaws Strike. If the jaws Strike hits and the target is Medium or smaller, the target is knocked prone.
Open I'iko Dragon in the interactive creatures list or browse all creatures starting with I.