CREATURE 11
Perception +21; darkvision, fear scent 60 feet
Languages Aklo
Skills Athletics +22, Deception +19, Intimidation +23, Stealth +21, Survival +19
Str +7 Dex +6 Con +7 Int +3 Wis +4 Cha +3
Fear Scent Howling spawn can sense frightened creatures within 60 feet, using an incredibly accurate sense of psychic smell as a precise sense.
AC 31; Fort +24, Ref +21, Will +18
HP 175, regeneration 20 (deactivated by cold); Immunities emotion, fear; Weaknesses cold 10; Resistances fire 15
Frightful Presence (aura, emotion, fear, mental) 60 feet, DC 27
Putrid Evanescence Frequency once per hour; Trigger The howling spawn is damaged by another creature; Effect The howling spawn bursts into a cloud of putrid smoke, ash, and nightmares, becoming invisible and teleporting up to 20 feet away to an unoccupied space it can see. It remains invisible until the end of its next turn or until it uses a hostile action, whichever comes first.
Speed 35 feet, climb 20 feet, fly 15 feet, swim 30 feet
Melee claw +24 (agile, reach 10 feet), Damage 2d10+13 slashing plus Grab
Ranged spit +23 (range 30 feet), Damage 1d6 fire plus 1d6 mental and paralytic secretion
Occult Innate Spells DC 27; 5th hallucination; 4th dimension door, hallucinatory terrain; 2nd invisibility (at will, self only), mirror image
Illusory Ambush The howling spawn shimmers with illusions and devastates a foe who lost track of its position. It Strides up to twice its Speed. If it ends its movement within its melee reach of at least one enemy to which it's undetected, it can attempt two claw Strikes against that enemy. These attacks count toward it's multiple attack penalty, but the multiple attack penalty doesn't increase until after it makes both of these attacks. The howling spawn remains undetected to the creature it's attacking until after resolving both of the claw attacks.
Paralytic Secretion The howling spawn's saliva is a potent paralytic substance that drains the energy from prey. A creature hit by its spit Strike must succeed at a DC 30 Fortitude save or become drained <1> as well as paralyzed for 1 round. If the target was already drained, it instead increases the condition's value by 1, to a maximum of drained 4.
Profane Feast Requirements The howling spawn has a creature grabbed; Effect The howling spawn begins to consume the creature, dealing 2d12+5 piercing damage (DC 30 basic Fortitude save) and exposing the creature to its paralytic secretion.
LOMM, page 23.
Open Howling Spawn in the interactive creatures list or browse all creatures starting with H.