Hieracosphinx

CREATURE 5

ce large beast 

Perception +14; darkvision

Languages Sphinx

Skills Acrobatics +11, Athletics +13, Intimidation +9, Survival +12

Str +4 Dex +4 Con +3 Int -2 Wis +3 Cha +0

AC  22; Fort +12, Ref +15, Will +10

HP 70

Buck [R] DC 23

Contingent Glyph (abjuration, occult) A hieracosphinx has an innate magical defense similar to a contingency. When they take a specific type of energy damage (varying by the individual sphinx), they can use their reaction to have the glyph cast haste on them. The glyph is then dormant for 1 week. A critical success to Recall Knowledge about a particular hieracosphinx (30 or higher on the check) reveals which damage type triggers the glyph.

Speed 30 feet, fly 60 feet

Melee [>] beak +15, Damage 2d10+4 slashing

Melee [>] claw +15 (agile), Damage 2d8+4 slashing

Pounce [>] The hieracosphinx Strides and makes a Strike at the end of that movement. If they began this action hidden, they remain hidden until after the attack.

Shriek [>] (auditory, incapacitation) The hieracosphinx emits a shrill, ear-piercing shriek. Each non-sphinx in a 60-foot emanation must attempt a DC 22 Fortitude save. Any creature that attempts a save is temporarily immune for 24 hours. Critical Success The creature is temporarily immune to that hieracosphinx's shriek for 24 hours.Success The creature is deafened for 1 round.Failure The creature is deafened for 1 minute and stunned 1.

Bestiary 3, page 250.

Open Hieracosphinx in the interactive creatures list or browse all creatures starting with H.