Hellbound Attorney

CREATURE 4

uncommon le medium devil fiend human humanoid 

Perception +11; greater darkvision

Languages Common, Infernal

Skills Acrobatics +10, Deception +11, Diplomacy +11 (+13 to Make an Impression), Intimidation +11, Legal Lore +14, Society +12

Str +1 Dex +2 Con +0 Int +4 Wis +1 Cha +3

Items elegant cane (as mace), legal ledgers

AC  20; Fort +9, Ref +12, Will +13

HP 60; Weaknesses good 2; Resistances fire 4

Abrogation of Consequences [R] Trigger The Hellbound attorney rolls a success or critical failure on a saving throw against a linguistic effect; Effect The attorney finds a loophole in the wording of the effect, turning the success into a critical success or a critical failure into a normal failure.

Speed 20 feet

Melee [>] elegant cane +12 (agile, finesse, shove), Damage 1d4+3 bludgeoning

Divine Innate Spells DC 21; 1st burning hands

Opening Statement [F] (auditory, concentrate) Trigger The Hellbound attorney's turn begins; Effect The attorney enumerates the alleged crimes of a creature they can see and attempts a Legal Lore check against that creature's Will DC. On a success, the attorney's Strikes deal an additional 2d6 precision damage (4d6 precision damage on a critical success) to the creature until the end of the attorney's turn.

Bestiary 3, page 64.

Open Hellbound Attorney in the interactive creatures list or browse all creatures starting with H.