CREATURE 3
Perception +6
Languages Common
Skills Acrobatics +9, Athletics +9, Diplomacy +5, Fishing Lore +8, Intimidation +5, Sailing Lore +10
Str +4 Dex +2 Con +2 Int +2 Wis +1 Cha +0
Items fishing tackle, hatchet (2), ledger, manacles, spyglass
Steady Balance Whenever the harbormaster rolls a success on a check to Balance, they get a critical success instead. They're not flat-footed while Balancing on narrow surfaces and uneven ground. They can attempt an Acrobatics check instead of a Reflex save to Grab an Edge.
AC 17; Fort +8, Ref +9, Will +8
HP 46
Speed 25 feet
Melee hatchet +13 (agile, sweep), Damage 1d6+7 slashing
Ranged hatchet +11 (agile, sweep, thrown 10 feet), Damage 1d6+7 slashing
Experienced Hand The harbormaster has endured their share of adverse conditions at sea. Any creature that's in adverse weather or aboard a vessel on rough water is flat-footed to the harbormaster.
Gamemastery Guide, page 225.
Open Harbormaster in the interactive creatures list or browse all creatures starting with H.