CREATURE 2
Rookie shieldmarshal
Perception +10
Languages Common, Koutrotrern
Skills Acrobatics +6, Athletics +9, Intimidation +7
Str +3 Dex +4 Con +2 Int +0 Wis +0 Cha +1
Items flintlock musket (10 rounds; Guns & Gears 153), leather armor, shortsword
AC 18; Fort +10, Ref +10, Will +4
HP 30
Speed 25 feet
Melee shortsword +11 (agile, finesse, versatile s), Damage 1d6+4 piercing
Ranged flintlock musket +11 (concussive, fatal d10, range increment 70 feet, reload 1), Damage 1d6+4 piercing
Firearms Critical Specialization When the gunmarshal makes a critical hit with a firearm, the target must succeed at a DC 18 Fortitude save or be stunned 1.
Vouzirn The gunmarshal marks a foe for judgment, granting the gunmarshal a +10-foot circumstance bonus to Speed when moving toward that creature.
OoA1, page 57.
Open Gunmarshal in the interactive creatures list or browse all creatures starting with G.