CREATURE 5
Perception +12; low-light vision
Languages Aklo, Common
Skills Acrobatics +13, Intimidation +13, Nature +11, Stealth +13, Survival +12
Str +4 Dex +4 Con +2 Int +2 Wis +3 Cha +2
Camouflage A grimstalker can Hide in natural environments, even if it doesn't have cover.
AC 22; Fort +9, Ref +15, Will +12
HP 60
Speed 40 feet, climb 20 feet; woodland stride
Melee claw +15 (agile), Damage 2d6+7 slashing plus grimstalker sap
Primal Innate Spells DC 22, attack +14; 3rd earthbind, wall of thorns; 2nd entangle, pass without trace, tree shape; Cantrips (3rd) tanglefoot
Grimstalker Sap (poison) Saving Throw DC 22 Fortitude; Maximum Duration 6 rounds; Stage 1 1d6 poison damage (1 round); Stage 2 1d6 poison damage and clumsy 1 (1 round); Stage 3 2d6 poison damage and clumsy 2 (1 round)
Woodland Stride A grimstalker can always find a path, almost as if foliage parts before it. A grimstalker ignores difficult terrain caused by plants, such as bushes, vines, and undergrowth. Even plants manipulated by magic don't impede its progress.
Bestiary 2, page 137.
Open Grimstalker in the interactive creatures list or browse all creatures starting with G.