CREATURE 1
Perception +7; low-light vision
Languages Common, Sylvan
Skills Acrobatics +7, Athletics +2 (+6 to High Jump or Long Jump), Performance +7, Stealth +7
Str -2 Dex +4 Con +1 Int +0 Wis +2 Cha +4
AC 17; Fort +6, Ref +9, Will +9
HP 20
Speed 25 feet, fly 30 feet
Melee fist +9 (agile, finesse, magical), Damage 1d4 –2 bludgeoning
Ranged dissonant note +9 (evocation, magical, range 30 feet, sonic), Damage 1d8 sonic
Primal Innate Spells DC 18; 2nd glitterdust, invisibility (self only); 1st illusory disguise; Cantrips (2nd) ghost sound
Fiddle (auditory, emotion, enchantment, mental, primal) A grig can rub its legs together to create a catchy fiddling tune that compels others within 30 feet to dance about, with varying effects depending on a DC 18 Will save. A listener is temporarily immune for 10 minutes on a success, but otherwise, if the grig continues to Fiddle each round, the creature receives no additional saves. Success No effect.Failure Flat-footed and –10-foot status penalty to Speeds.Critical Failure As failure, and also slowed 1.
Bestiary, page 308.
Open Grig in the interactive creatures list or browse all creatures starting with G.