CREATURE 7
Perception +16; darkvision, scent (imprecise) 30 feet
Languages Abyssal, Common, Goblin
Skills Acrobatics +15, Deception +18, Diplomacy +14, Intimidation +16, Stealth +15, Survival +14
Str +6 Dex +2 Con +4 Int +3 Wis +3 Cha +5
AC 25; Fort +17, Ref +15, Will +12
HP 105; Weaknesses good 5, lawful 5; Resistances fire 10, physical 10 (except magical)
Speed 35 feet
Melee jaws +17, Damage 2d10+6 piercing
Melee claw +17 (agile), Damage 2d8+6 slashing
Divine Innate Spells DC 25; 4th blink (at will), confusion, dimension door, enlarge; 3rd levitate (at will); 2nd invisibility (at will); 1st charm
Change Shape (concentrate, divine, polymorph, transmutation) The barghest takes on the shape of a goblinoid (a goblin, hobgoblin, or bugbear) or a wolf, or it transforms back into its true form. When the barghest is a goblinoid, it loses its jaws and claw Strikes, it becomes Small if it is a goblin, and its Speed changes to 20 feet. When the barghest is a wolf, its Speed changes to 40 feet and its jaws gain Knockdown. Each individual barghest has only one goblinoid form and one wolf form.
Mutations The process of consuming corpses to evolve into a greater barghest results in odd and unpredictable physiological changes. A greater barghest has one mutation, typically chosen from the following options.
Bestiary, page 37.
Open Greater Barghest in the interactive creatures list or browse all creatures starting with G.