CREATURE 6
Perception +14; darkvision
Languages Common, Necril
Skills Athletics +16, Intimidation +15, Survival +12, Warfare Lore +12
Str +5 Dex +3 Con +4 Int +1 Wis +2 Cha +3
Items +1 full plate, graveknight's shield (Hardness 8, HP 64, BT 32), shock warhammer
AC 25; Fort +16, Ref +14, Will +13
HP 90, negative healing, rejuvenation; Immunities death, disease, electricity, paralyzed, poison, unconscious
Graveknight's Shield
Speed 25 feet
Melee warhammer +16 (electricity, magical, shove), Damage 2d8+7 bludgeoning plus 1d6 electricity
Melee fist +15 (agile, electricity), Damage 2d4+7 bludgeoning plus 1d6 electricity
Devastating Blast (arcane, electricity, evocation) 4d12 electricity, DC 24; as graveknight.
Graveknight's Curse DC 24; as graveknight.
Weapon Master As graveknight.
Strength of Thousands #4: Secrets of the Temple-City, page 82.
Open Graveknight Captain in the interactive creatures list or browse all creatures starting with G.