Ghonhatine

CREATURE 10

ce large aberration 

Perception +19; darkvision, scent (imprecise) 30 feet

Languages Undercommon

Skills Athletics +21, Intimidation +19, Stealth +19

Str +7 Dex +3 Con +6 Int -2 Wis +5 Cha +3

AC  30; Fort +22, Ref +17, Will +19

HP 175; Immunities disease; Resistances acid 10

Stench (aura, olfactory) 30 feet. A creature entering the aura or starting its turn in the aura must succeed at a DC 26 Fortitude save or become sickened 1 (plus slowed 1 for as long as it's sickened on a critical failure). While within the aura, affected creatures take a –2 circumstance penalty to saves against disease and to recover from the sickened condition. A creature that succeeds at its save is temporarily immune for 1 minute.

Speed 35 feet

Melee [>] jaws +23 (reach 10 feet), Damage 2d12+10 piercing plus 1d6 persistent acid

Melee [>] claw +23 (agile, reach 10 feet), Damage 2d10+10 slashing

Ranged [>] vomit +19 (acid, range increment 20 feet), Damage 5d6 acid plus fleshgout

Feed [>] (manipulate) Requirements The ghonhatine is adjacent to the corpse of a creature that died within the last hour; Effect The ghonhatine devours a chunk of the corpse. For 1 minute, the ghonhatine gains fast healing 5 and a +2 status bonus to damage rolls. It can gain these benefits from any given corpse only once.

Fleshgout (disease) A ghonhatine's vomit carries an awful disease that, over time, can cause a suffering creature's flesh to develop painful boils that eventually slough away, leaving gaping wounds Saving Throw DC 28 Fortitude; Stage 1 carrier with no ill effect (1d4 hours); Stage 2 enfeebled 1 and drained 1 (1 day); Stage 3 enfeebled 2 and drained 2 (1 day); Stage 4 enfeebled 2 and drained 3 (1 day); Stage 5 drained 4, enfeebled 2, and unconscious (1 day)

Bestiary 2, page 119. Expanded in LOIL.

Open Ghonhatine in the interactive creatures list or browse all creatures starting with G.