Formian Mageslayer

CREATURE 16

rare ln medium formian mutant 

Perception +31; darkvision, scent (precise) [object Object] feet, tremorsense [object Object] feet

Languages Akitonian, Formian; telepathy 120 feet

Skills Acrobatics +28, Arcana +32, Nature +30, Occultism +32, Religion +30, Stealth +28, Survival +28

Str +5 Dex +8 Con +5 Int +9 Wis +7 Cha +5

Disrupting Aura (abjuration, aura, primal) 30 feet. Formian mageslayers are surrounded by an aura of disruptive energy that disperses magical energy and makes spellcasting difficult for their enemies. Whenever an enemy creature within the aura attempts to Cast a Spell or Activate a magic item, they must roll a DC 5 flat check; on a failed check, the spell or activation is lost and the action is wasted. Free action activations disrupted by this aura can't be attempted again until the start of the activating creature's next turn.

Hive Mind (divination, primal) As formian worker.

AC  38; Fort +25, Ref +28, Will +30

HP 240; Immunities sleep; Resistances sonic 15, spell resistance

Spell Resistance A formian mageslayer takes 15 fewer damage from any arcane or primal spell that causes damage, and 10 less damage from any divine or occult spell that causes damage.

Shred Spell [R] (abjuration, primal) Trigger A creature within the formian mageslayer's disrupting aura that the formian mageslayer can see succeeds at a DC 5 flat check to Cast the Spell in the aura; Effect The mageslayer attempts to unravel the spell's magic and attempts to counteract the spell. They use their Arcana modifier as their counteract modifier with a counteract level of 8. If the formian mageslayer succeeds, they counter the spell and use the dispersed energy to gain a number of temporary Hit Points equal to twice the spell's level for 1 minute. If the formian mageslayer critically fails this counteract check, their disrupting aura deactivates for 1 minute.

Speed 30 feet, fly 30 feet

Melee [>] claw +32 (agile, finesse), Damage 3d10+13 slashing plus 3d6 persistent mental damage and stupefying touch

Ranged [>] acid spit +32 (range 60 feet), Damage 3d6+8 acid plus 3d6 persistent acid damage

Stupefying Touch (abjuration, curse, primal) A creature damaged by a mageslayer's claw Strike must succeed at a DC 37 Will save. The creature becomes stupefied 2 for 1 round on a failure. On a critical failure, the creature is stupefied 2 for 1 hour.

Strength of Thousands #5: Doorway to the Red Star, page 83.

Open Formian Mageslayer in the interactive creatures list or browse all creatures starting with F.