Draxie

CREATURE 3

cg tiny fey sprite 

Perception +8; low-light vision

Languages Common, Sylvan; telepathy (touch, page 306)

Skills Acrobatics +9, Deception +10, Diplomacy +8, Nature +6, Stealth +11

Str -1 Dex +4 Con +1 Int +3 Wis +1 Cha +3

AC  19; Fort +6, Ref +11, Will +8

HP 45

Speed 15 feet, fly 40 feet

Melee [>] jaws +11 (agile, finesse, magical), Damage 1d8+3 bludgeoning damage

Ranged [>] euphoric spark +7 (enchantment, magical, range 20 feet), Damage 2d4+3 mental

Primal Innate Spells DC 20; 2nd faerie fire, invisibility; 1st illusory disguise (×3); Cantrips (1st) dancing lights, ghost sound, prestidigitation

Breath Weapon [>>] (emotion, enchantment, incapacitation, mental, primal) The draxie breathes pixie dust in a 15-foot cone, with a random effect determined each time they use their Breath Weapon. Each creature in the area must succeed at a DC 17 Will save or be affected. Roll 1d4 to determine the effect. The draxie can't use Breath Weapon again for 1d4 rounds. 1 The target takes the effects of the charm spell. 2 The target loses its last 5 minutes of memory. 3 The target takes the effects of a sleep spell. 4 The target becomes stupefied 2 and slowed 1 from euphoria.

Bestiary 3, page 255.

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