CREATURE 3
Perception +8; low-light vision
Languages Common, Sylvan; telepathy (touch, page 306)
Skills Acrobatics +9, Deception +10, Diplomacy +8, Nature +6, Stealth +11
Str -1 Dex +4 Con +1 Int +3 Wis +1 Cha +3
AC 19; Fort +6, Ref +11, Will +8
HP 45
Speed 15 feet, fly 40 feet
Melee jaws +11 (agile, finesse, magical), Damage 1d8+3 bludgeoning damage
Ranged euphoric spark +7 (enchantment, magical, range 20 feet), Damage 2d4+3 mental
Primal Innate Spells DC 20; 2nd faerie fire, invisibility; 1st illusory disguise (×3); Cantrips (1st) dancing lights, ghost sound, prestidigitation
Breath Weapon (emotion, enchantment, incapacitation, mental, primal) The draxie breathes pixie dust in a 15-foot cone, with a random effect determined each time they use their Breath Weapon. Each creature in the area must succeed at a DC 17 Will save or be affected. Roll 1d4 to determine the effect. The draxie can't use Breath Weapon again for 1d4 rounds. 1 The target takes the effects of the charm spell. 2 The target loses its last 5 minutes of memory. 3 The target takes the effects of a sleep spell. 4 The target becomes stupefied 2 and slowed 1 from euphoria.
Bestiary 3, page 255.
Open Draxie in the interactive creatures list or browse all creatures starting with D.