CREATURE 10
Perception +16
Languages Common, Draconic, Elven
Skills Acrobatics +20, Crafting +23 (+25 to Craft alchemical items), Deception +16, Medicine +16, Nature +18, Poison Lore +21, Stealth +20, Survival +18
Str +2 Dex +4 Con +2 Int +5 Wis +2 Cha +0
Items alchemist goggles, alchemist's tools, formula book, +1 striking rapier (with wyvern poison), +1 studded leather armor
Infused Items Draidriathourn carries the following infused items, which last 24 hours or until the next time he makes his daily preparations: infused moderate acid flasks (2), infused moderate alchemist's fires (2), moderate elixirs of life (2), infused reagents (6), infused moderate tanglefoot bags (2).
AC 30; Fort +20, Ref +18, Will +20
HP 175
Speed 25 feet
Melee rapier +21 (deadly d8, disarm, finesse, magical), Damage 2d6+8 piercing plus wyvern poison
Ranged alchemical bomb +22 (range increment 30 feet, splash), Effect varies by bomb
Alchemical Formulas (10th) moderate acid flask, moderate alchemist's fire, greater antidote, moderate bravo's brew, moderate elixir of life, moderate tanglefoot bag, wyvern poison.
Quick Alchemy Cost 1 batch of infused reagents; Draidriathourn creates a single alchemical item from his formula book (see Alchemical Formulas). This item has the infused trait, but it remains potent only until the end of his next turn.
Quick Bomber Draidriathourn Interacts to draw a bomb then Strikes with it.
AoE4, page 14.
Open Draidriathourn Khuvul in the interactive creatures list or browse all creatures starting with D.