CREATURE 4
Perception +11; darkvision
Skills Acrobatics +8, Arcana +11, Athletics +12, Deception +9, Diplomacy +11, Intimidation +11, Nature +9, Occultism +12, Society +9, Stealth +10
Str +4 Dex +1 Con +3 Int +1 Wis +1 Cha +3
AC 22; Fort +11, Ref +11, Will +12
HP 60; Immunities sleep
Twisting Tail When a creature within 10 feet uses a move action or leaves a square during a move action it's using, the dragon can use their reaction to make a tail Strike at the creature with a –2 penalty. If it hits, the creature stops moving in the square it was in when the dragon used this reaction.
Speed 30 feet, fly 80 feet, swim 20 feet
Melee jaws +14 (poison), Damage 2d8 + 4 piercing plus 1d4 poison
Melee claw +14 (agile), Damage 2d6 + 4 slashing
Melee tail +12 (reach 10 feet), Damage 1d8 + 4 bludgeoning
Melee horn +12, Damage 1d12 + 4 bludgeoning
Breath Weapon (arcane, evocation, poison) The dragon breathes a toxic cloud that deals 5d6 poison damage in a 30-foot cone. Each creature in the area must attempt a DC 24 basic Reflex save. The dragon can't use Breath Weapon again for 1d4 rounds.
Draconic Frenzy The dragon makes two claw Strikes and one tail Strike in any order.
Draconic Momentum When the dragon gets a critical success on a Strike, they recharge their Breath Weapon.
Beginner Box, page 60.
Open Dragon, Wyrmling Green in the interactive creatures list or browse all creatures starting with D.