CREATURE 1
Perception +7; greater darkvision
Languages Common, Daemonic; telepathy (touch; page 306)
Skills Acrobatics +7, Arcana +8, Deception +6, Lore (any one) +10, Religion +5, Stealth +7
Str +0 Dex +4 Con +1 Int +3 Wis +2 Cha +3
AC 16; Fort +4, Ref +9, Will +7
HP 20; Weaknesses cold iron 3, good 3
Covetous of Secrets Dorus have a weakness for secrets, hoarding them like a miser hoards gold. A creature can tempt a doru with some bit of obscure knowledge the doru doesn't know or thinks they don't know. Presenting the hint of the secret is a single action, which has the concentrate and linguistic traits, and requires a skill check using Deception, Lore, or Performance (or some other appropriate skill determined by the GM) against the doru's Will DC. On a success, the doru is fascinated for as long as the presenter draws out the explanation of the secret (spending 1 action each round doing so, to a maximum of 1 minute). On a critical success, the doru is fascinated for that duration plus 1 minute more as it ponders the implications of the secret. Regardless of the outcome, the doru is temporarily immune to that creature's attempts to present it with secrets for 1 day.
Speed 15 feet, fly 30 feet
Melee bite +9 (agile, evil, finesse, magic, poison), Damage 1d6 piercing plus 1 evil and doru venom
Divine Innate Spells DC 17; 4th read omens; 2nd invisibility (at will, self only); 1st charm, illusory object; Cantrips (1st) detect magic
Doru Venom (poison) Saving Throw DC 16 Fortitude; Maximum Duration 6 rounds; Stage 1 1d6 poison (1 round); Stage 2 1d6 poison and stupefied 1 (1 round); Stage 3 1d6 poison and stupefied 2. (1 round)
Bestiary 3, page 68.
Open Doru in the interactive creatures list or browse all creatures starting with D.