Desert's Howl

CREATURE 19

unique ce huge aberration 

Perception +33; greater darkvision, fear scent 120 feet

Languages Aklo, Staimorairn

Skills Athletics +37, Deception +31, Desert Lore +32, Intimidation +33, Occultism +30, Stealth +33, Survival +31

Str +10 Dex +9 Con +10 Int +5 Wis +6 Cha +5

Fear Scent Desert's Howl can observe any frightened creatures within 120 feet using an incredibly accurate sense of psychic smell as a precise sense. However, its fear scent extends further if the creature was frightened by Desert's Howl. The taste of such a bouquet of fear in the air becomes irresistible and easy for Desert's Howl to detect, like a shark smelling blood in water. Desert's Howl can sense a creature frightened by its own fear effects as an imprecise sense at a distance of up to 1 mile away.

AC  43; Fort +38, Ref +32, Will +29

HP 330, regeneration 30 (deactivated by cold); Immunities controlled, emotion, fear, sleep; Weaknesses cold 15; Resistances fire 20

Aura of Agony (aura, emotion, fear, mental) 10 miles. Desert's Howl exudes a massive psychic disturbance many miles away from its location, assaulting the minds and spirits of those who dare to sleep within the unsettling bounds of its aura of agony. Creatures that attempt to rest while they're within this emanation are beset by disturbing nightmares and hallucinations, regardless of whether they're aware of Desert's Howl's presence. This restlessness causes creatures to wake up fatigued, and they don't recover from fatigue by resting. Creatures affected by aura of agony don't reduce their frightened condition by resting as long as they remain within the area of the aura.

Frightful Presence (aura, emotion, fear, mental) 90 feet, DC 38

Putrid Evanescence [R] Frequency once per minute; Trigger Desert's Howl is damaged by another creature; Effect Desert's Howl bursts into a cloud of putrid smoke, ash, and nightmares, becoming invisible and teleporting up to 100 feet away to an unoccupied space it can see. It remains invisible until the end of its next turn or until it uses a hostile action, whichever comes first.

Speed 50 feet, climb 25 feet, fly 20 feet, swim 35 feet

Melee [>] claw +36 (agile, reach 15 feet), Damage 4d10+20 slashing plus Improved Grab and nightmare fuel

Ranged [>] spit +35 (range 50 feet), Damage 2d6 fire plus 2d6 mental and paralytic secretion

Occult Innate Spells DC 43; 9th dimension door, hallucination (at will); 2nd invisibility (at will, self only), mirror image

Forlorn Howl [>>>] (auditory, emotion, fear, mental) Desert's Howl vents a long and desolate wail full of nightmares and despair. The devastating howl can be heard up to 1 mile away under the open sky. Any creature who hears it experiences a sudden sinking in its stomach and heart palpitations, its hair stands on end, and it must attempt a DC 38 Will save. Critical Success The creature is unaffected and becomes temporarily immune for 1 hour.Success The creature becomes frightened 2.Failure The creature becomes frightened 3.Critical Failure The creature becomes doomed 1, frightened 4, and is fleeing for 1 round.

Illusory Ambush [>>] Desert's Howl shimmers with illusions and devastates a foe who lost track of its position. Desert's Howl Strides up to twice its Speed. If it ends its movement within its melee reach of at least one enemy to which it's undetected, it can attempt two claw Strikes against that enemy. These attacks count toward Desert's Howl's multiple attack penalty, but the multiple attack penalty doesn't increase until after Desert's Howl makes both of these attacks. Desert's Howl remains undetected to the creature it's attacking until after resolving both of the claw attacks.

Nightmare Fuel Desert's Howl's claws are infused with some of the nightmares that make up Desert's Howl's being, and they infect victims with lasting fear, cycling their victims' fears and anxieties in a horrific loop that takes time and rest to break. A creature that takes damage from Desert's Howl's claw Strike while frightened no longer reduces its frightened condition at the end of each turn. Instead, the creature can only decrease its frightened condition by 1 after each full night's rest or with magical effects counteracting the fear, such as remove fear.

Paralytic Secretion Desert's Howl's saliva is a potent paralytic substance that drains the energy from prey. A creature hit by its spit Strike must succeed at a DC 41 Fortitude save or become drained <2> as well as paralyzed for 1 round. If the target was already drained, it instead increases the condition's value by 1, to a maximum of drained 4.

Profane Feast [>] Requirements Desert's Howl has a creature grabbed; Effect Desert's Howl begins to consume the creature, dealing 2d12+15 piercing damage (DC 41 basic Fortitude save) and exposing the creature to its paralytic secretion.

LOMM, page 22.

Open Desert's Howl in the interactive creatures list or browse all creatures starting with D.