CREATURE 7
Perception +15; low-light vision
Languages Aquan, Common, Sylvan
Skills Athletics +16, Deception +16, Intimidation +14, Nature +12, Sailing Lore +14, Stealth +15, Survival +16
Str +4 Dex +5 Con +1 Int -1 Wis +2 Cha +4
Items fish hook, oar (functions as mace)
Culdewen's Curse (curse, enchantment, primal) A culdewen that captures a creature is compelled to immediately retreat to a secluded place to eat, typically journeying by boat. The travel to the secluded place always takes at least 1 day. Their captive is cursed to vanish on the journey—typically being lost in the water or consumed by aquatic creatures—and can be recovered only by a wish spell or similarly powerful magic.
AC 25; Fort +14, Ref +18, Will +13
HP 105
Speed 40 feet, swim 40 feet
Melee fish hook +17 (trip), Damage 2d10+7 piercing plus hooked
Melee oar +17 (shove), Damage 2d6+7 bludgeoning
Ranged fish hook +18 (thrown 30 feet), Damage 2d10+7 piercing plus hooked
Hooked A creature struck by the culdewen's fish hook is skewered, taking 1d4 persistent bleed damage as long as the hook remains stuck in it. The fish hook can be removed only if a creature spends an Interact action and succeeds at a DC 25 Athletics check to pull it free.
Land the Fish Requirements A creature is hooked by the culdewen's fish hook and adjacent to the culdewen; Effect The culdewen hoists the creature over their shoulder, as though it weighs no more than a fish. Unless the creature is unable to act, the culdewen must attempt an Athletics check against the creature's Fortitude DC. On a success, the creature is restrained by the culdewen. While hoisting a creature, the culdewen gains a +20-foot status bonus to their Speeds and is compelled to escape with it (see culdewen's curse above).
Reel In (manipulate) The culdewen pulls the rope attached to their hook. If they have no creature hooked, the fish hook returns to the culdewen's hand. If a creature is hooked, the culdewen attempts an Athletics check against the creature's Fortitude DC, pulling it up to 30 feet closer on a success (60 feet on a critical success).
Swear (auditory, curse, enchantment, primal) The culdewen unleashes a string of invectives. Each creature that hears them must attempt a DC 25 Will save, with the effects of traefibroum's curse and is then temporarily immune for 24 hours. Even on a failed save, the curse ends automatically after 1 day.
Bestiary 2, page 57.
Open Culdewen in the interactive creatures list or browse all creatures starting with C.