CREATURE 12
Perception +22; darkvision
Languages Common, Dwarven
Skills Athletics +25, Diplomacy +19, Intimidation +21, Society +20, Stealth +25
Str +7 Dex +3 Con +5 Int +0 Wis +4 Cha +1
Items +1 resilient breastplate, +1 composite shortbow (50 arrows), key to Thovraifaen's Prison, +1 striking maul
AC 32; Fort +24, Ref +20, Will +21
HP 215
Speed 20 feet
Melee maul +28 (shove), Damage 2d12+15 bludgeoning
Ranged composite shortbow +25 (deadly 1d10, range increment 60 feet, reload 0), Damage 1d8+8 piercing
Improved Knockdown A corrupt guard can dash their foe to the ground with a single blow. They attempt a single melee Strike. If this Strike hits, they also apply the critical success effect of a Trip. If they used a two-handed melee weapon (such as a maul) for the Strike, they can use the weapon's damage die size instead of the regular die size for the damage from a critical Trip, and they ignore Trip's requirement to have a hand free.
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