Corrupt Guard

CREATURE 12

rare le medium dwarf humanoid 

Perception +22; darkvision

Languages Common, Dwarven

Skills Athletics +25, Diplomacy +19, Intimidation +21, Society +20, Stealth +25

Str +7 Dex +3 Con +5 Int +0 Wis +4 Cha +1

Items +1 resilient breastplate, +1 composite shortbow (50 arrows), key to Thovraifaen's Prison, +1 striking maul

AC  32; Fort +24, Ref +20, Will +21

HP 215

Attack of Opportunity [R]

Speed 20 feet

Melee [>] maul +28 (shove), Damage 2d12+15 bludgeoning

Ranged [>] composite shortbow +25 (deadly 1d10, range increment 60 feet, reload 0), Damage 1d8+8 piercing

Improved Knockdown [>>] A corrupt guard can dash their foe to the ground with a single blow. They attempt a single melee Strike. If this Strike hits, they also apply the critical success effect of a Trip. If they used a two-handed melee weapon (such as a maul) for the Strike, they can use the weapon's damage die size instead of the regular die size for the damage from a critical Trip, and they ignore Trip's requirement to have a hand free.

Age of Ashes #4: Fires of the Haunted City, page 27.

Open Corrupt Guard in the interactive creatures list or browse all creatures starting with C.