CREATURE 3
Perception +6; darkvision
Languages Common, Necril (Can't Speak Any Language)
Skills Acrobatics +9, Athletics +10
Str +4 Dex +3 Con +3 Int -2 Wis -1 Cha +0
AC 19; Fort +10, Ref +12, Will +4
HP 65, negative healing; Immunities death effects, disease, fire, paralyzed, poison, unconscious; Weaknesses cold 5, water 5
Intense Heat (aura, fire) 5 feet, 2d6 fire, DC 17 basic Reflex.
Water Vulnerability When a combusted is dealt damage by a water effect, the combusted is wracked by pain, becoming stunned 1. Water can't douse a combusted's flames.
Speed 25 feet
Melee fire fist +12, Damage 1d6+4 bludgeoning plus 1d6 persistent fire
Ranged fire mote +11 (range increment 60 feet), Damage 1d4+4 fire plus 1d6 persistent fire
Blazing Howl (evocation, fire, occult) The combusted screams in agony, causing creatures in a 15-foot emanation to burst into flame, which deals 4d6 fire damage to each creature in the area (DC 17 basic Will save). A creature that critically fails its save is frightened 1; this frightened condition is an emotion, fear, and mental effect. The combusted can't use Blazing Howl for 1d4 rounds.
Book of the Dead, page 80. Expanded in LOIL.
Open Combusted in the interactive creatures list or browse all creatures starting with C.