CREATURE 7
Genderless chimera-manticore hybrid (Bestiary 63, 232)
Perception +15; darkvision, scent (precise) [object Object] feet
Languages Common, Draconic
Skills Acrobatics +13, Athletics +17, Intimidation +11, Stealth +13, Survival +15
Str +6 Dex +2 Con +4 Int -3 Wis +2 Cha +0
AC 25; Fort +18, Ref +15, Will +12
HP 120
Three-Headed As chimera.
Triple Opportunity As chimera.
Speed 25 feet, fly 40 feet
Melee dragon jaws +18, Damage 2d6+8 piercing plus 2d6 electricity
Melee lion jaws +18, Damage 2d10+8 piercing
Melee goat horns +18, Damage 2d10+8 piercing
Melee claw +18 (agile), Damage 2d6+8 slashing
Ranged spike +16 (range increment 40 feet), Damage 1d10+8 piercing
Breath Weapon (arcane, evocation) The chimeric manticore's blue-dragon head breathes a 60-foot line of electricity that deals 8d6 electrical damage to all creatures in the area (DC 25 basic Reflex save). The chimeric manticore can't use Breath Weapon again for 1d4 rounds.
Spike Volley As manticore, but DC 25. Three-Headed Strike As chimera.
OoA2, page 31.
Open Chimeric Manticore in the interactive creatures list or browse all creatures starting with C.