Chimeric Manticore

CREATURE 7

rare ce large beast 

Genderless chimera-manticore hybrid (Bestiary 63, 232)

Perception +15; darkvision, scent (precise) [object Object] feet

Languages Common, Draconic

Skills Acrobatics +13, Athletics +17, Intimidation +11, Stealth +13, Survival +15

Str +6 Dex +2 Con +4 Int -3 Wis +2 Cha +0

AC  25; Fort +18, Ref +15, Will +12

HP 120

Three-Headed As chimera.

Triple Opportunity As chimera.

Attack of Opportunity [R]

Speed 25 feet, fly 40 feet

Melee [>] dragon jaws +18, Damage 2d6+8 piercing plus 2d6 electricity

Melee [>] lion jaws +18, Damage 2d10+8 piercing

Melee [>] goat horns +18, Damage 2d10+8 piercing

Melee [>] claw +18 (agile), Damage 2d6+8 slashing

Ranged [>] spike +16 (range increment 40 feet), Damage 1d10+8 piercing

Breath Weapon [>>] (arcane, evocation) The chimeric manticore's blue-dragon head breathes a 60-foot line of electricity that deals 8d6 electrical damage to all creatures in the area (DC 25 basic Reflex save). The chimeric manticore can't use Breath Weapon again for 1d4 rounds.

Spike Volley [>] As manticore, but DC 25. Three-Headed Strike [>>] As chimera.

OoA2, page 31.

Open Chimeric Manticore in the interactive creatures list or browse all creatures starting with C.