CREATURE 14
Perception +26; greater darkvision, scent (imprecise) 60 feet
Languages Common
Skills Athletics +28, Intimidation +23, Stealth +23, Survival +25
Str +8 Dex +4 Con +7 Int +5 Wis +6 Cha +4
AC 33; Fort +28, Ref +22, Will +25
HP 255; Resistances cold 15, fire 15
Eclipse Aura (aura, darkness, occult) 100 feet. Light and shadows morph strangely around the bul-gae. A creature attempting to create a light effect within the aura must attempt a DC 5 flat check. On a failure, the attempt fails, the effect is lost, and the DC to counteract darkness effects within the aura is increased by 1.
Solar Flare (evocation, fire, occult) Trigger The bul-gae takes damage; Effect The bul-gae releases a solar flare in a 30-foot emanation. Each creature in the area takes 6d8 fire damage (DC 34 basic Reflex save). On a critical failure, a creature also takes 2d10 persistent fire damage. After using this ability, the bul-gae's flames cool and they can't use Solar Flare again until after they have used Lunar Burst.
Speed 40 feet
Melee jaws +27 (agile), Damage 2d8+12 piercing plus 2d6 cold or fire and Knockdown
Lunar Burst (cold, evocation, occult) The bul-gae releases a blast of otherworldly frost that deals 6d8 cold damage to each creature in a 10-foot emanation (DC 34 basic Reflex save). On a critical failure, a creature also becomes slowed 2. After using this ability, the bul-gae's flames heat up and they can't use Lunar Burst again until after they have used Solar Flare.
Shadow Leap (conjuration, occult, shadow, teleportation) Requirements The bul-gae is in dim light or darkness; Effect The bul-gae dives into a shadow and reappears from a shadow within 40 feet.
Thermal Mastery The bul-gae has total control over the powers of cold and fire. Each time it attacks with its jaws, it can choose to have the additional damage be either cold damage or fire damage.
Fists of the Ruby Phoenix #3: King of the Mountain, page 79.
Open Bul-gae in the interactive creatures list or browse all creatures starting with B.