CREATURE 11
Perception +18; darkvision
Languages Universal Language; telepathy 100 feet
Skills Deception +22, Intimidation +24, Performance +22, Society +21, Stealth +20
Str +4 Dex +5 Con +4 Int +2 Wis +3 Cha +7
Universal Language Anything spoken by the brainchild is perceived by the listener in its native language.
Urban Legend A brainchild is sustained only by the reputation that precedes them. Mindless creatures are immune to a brainchild and can't perceive them. The brainchild's size, features, and items, as well as the appearance of their attacks, match what the foes perceiving them expect. If foes expect to see different things, the brainchild chooses which to manifest. If any creature that can perceive the brainchild believes the brainchild has one of the abilities below, the brainchild has that ability. A creature can Seek or Sense Motive to attempt to disbelieve an individual ability. If at any point no creature perceiving the brainchild believes in the ability, the brainchild loses that ability immediately. If foes expect different particulars, such as one believing the brainchild is immune to fire and another believing they're immune to divinations, the brainchild chooses one to have.
AC 30; Fort +21, Ref +22, Will +18
HP 200; Immunities death effects, detection, diseased, doomed, necromancy, scrying; Weaknesses mental 10
Persistence of Memory (illusion, mental, occult) When a brainchild is destroyed, it returns if anyone still fully believes it exists, re-forming within 100 feet of any believer after 2d4 days.
Speed 30 feet, fly 30 feet
Melee illusory weapon +24 (illusion, mental, occult), Damage 4d6+10 mental plus urban legend
Ranged illusory weapon +24 (illusion, mental, occult, range 100 feet), Damage 4d6+6 mental plus urban legend
Occult Innate Spells DC 30; 5th phantasmal killer (×3, image resembles the brainchild); 4th dimension door (×2); Cantrips (6th) ghost sound, message
Bestiary 3, page 38.
Open Brainchild in the interactive creatures list or browse all creatures starting with B.