CREATURE 6
Perception +12
Languages Common
Skills Acrobatics +14, Athletics +14, Intimidation +12, Society +10, Stealth +16, Survival +12
Str +4 Dex +4 Con +3 Int +0 Wis +0 Cha +2
Items composite shortbow (20 arrows), hatchets (2), padded armor
AC 22; Fort +15, Ref +16, Will +10
HP 95
Speed 30 feet; mobility
Melee hatchet +16 (agile, sweep), Damage 1d6+6 slashing
Ranged composite shortbow +16 (deadly d10, range increment 60 feet), Damage 1d6+8 piercing plus muscle striker
Ranged hatchet +16 (agile, sweep, thrown 10 feet), Damage 1d6+6 slashing
Experienced Ambusher Striking from concealment doesn't cause the bandit to become observed.
Muscle Striker A target damaged by the bandit's shortbow Strike must succeed at a DC 22 Fortitude save or be slowed 1 until the end of the bandit's next turn.
Sneak Attack A bandit deals an additional 2d6 precision damage to flat-footed creatures.
Extinction Curse #3: Life’s Long Shadows, page 17.
Open Bitter Truth Bandit in the interactive creatures list or browse all creatures starting with B.