CREATURE 2
Perception +8; darkvision
Languages Common, Ignan
Skills Athletics +7, Crafting +10, Intimidation +4, Plane of Fire Lore +6
Str +3 Dex +1 Con +4 Int +2 Wis +2 Cha +0
Items light hammer (5), scale mail, warhammer
AC 17; Fort +10, Ref +5, Will +8
HP 45; Immunities fire
Heat of the Forge (aura, fire) 10 feet. An azer's skin radiates heat like forge fire. A creature that starts their turn in the area must succeed at a DC 16 Fortitude save or become fatigued while they remain in the area. Creatures immune to environmental heat effects or with any fire resistance are immune.
Speed 20 feet
Melee warhammer +9 (shove), Damage 1d8+3 bludgeoning plus 1d6 fire
Melee light hammer +9 (agile), Damage 1d6+3 bludgeoning plus 1d6 fire
Ranged light hammer +7 (agile, thrown 20 feet), Damage 1d6+3 bludgeoning plus 1d6 fire
Burning Touch (evocation, fire, primal) The azer's Strikes deal an extra 1d6 fire damage (included above). When the azer successfully performs a Grapple or Shove action, they also deal 1d6 fire damage to their target.
Scorch (evocation, fire, primal) The azer shrouds their light hammer in flames and hurls it forward, dealing 2d6 fire damage to each creature in a 20-foot line (DC 16 basic Reflex save).
Bestiary 3, page 27.
Open Azer in the interactive creatures list or browse all creatures starting with A.