Azer

CREATURE 2

ln medium elemental fire humanoid 

Perception +8; darkvision

Languages Common, Ignan

Skills Athletics +7, Crafting +10, Intimidation +4, Plane of Fire Lore +6

Str +3 Dex +1 Con +4 Int +2 Wis +2 Cha +0

Items light hammer (5), scale mail, warhammer

AC  17; Fort +10, Ref +5, Will +8

HP 45; Immunities fire

Heat of the Forge (aura, fire) 10 feet. An azer's skin radiates heat like forge fire. A creature that starts their turn in the area must succeed at a DC 16 Fortitude save or become fatigued while they remain in the area. Creatures immune to environmental heat effects or with any fire resistance are immune.

Speed 20 feet

Melee [>] warhammer +9 (shove), Damage 1d8+3 bludgeoning plus 1d6 fire

Melee [>] light hammer +9 (agile), Damage 1d6+3 bludgeoning plus 1d6 fire

Ranged [>] light hammer +7 (agile, thrown 20 feet), Damage 1d6+3 bludgeoning plus 1d6 fire

Burning Touch (evocation, fire, primal) The azer's Strikes deal an extra 1d6 fire damage (included above). When the azer successfully performs a Grapple or Shove action, they also deal 1d6 fire damage to their target.

Scorch [>>] (evocation, fire, primal) The azer shrouds their light hammer in flames and hurls it forward, dealing 2d6 fire damage to each creature in a 20-foot line (DC 16 basic Reflex save).

Bestiary 3, page 27.

Open Azer in the interactive creatures list or browse all creatures starting with A.