Asanbosam

CREATURE 6

ce large humanoid 

Perception +17; darkvision

Languages Tratrith

Skills Acrobatics +13, Athletics +16, Intimidation +11, Stealth +15, Survival +13

Str +5 Dex +4 Con +2 Int -3 Wis +1 Cha -2

AC  24; Fort +15, Ref +17, Will +10

HP 95

Speed 35 feet, climb 20 feet

Melee [>] cold iron jaws +17 (deadly d8), Damage 2d8+7 piercing

Melee [>] claw +17 (agile, reach 10 feet), Damage 2d6+5 slashing plus Grab

Attack from Above [>>] Requirements The asanbosam is positioned above a creature; Effect The asanbosam makes a claw Strike with its reach increased to 15 feet. On a hit, the Strike deals an additional 1d6 slashing damage and the asanbosam immediately Grabs the target and pulls it to a space adjacent to the asanbosam. This counts as two attacks for the asanbosam's multiple attack penalty.

Drink Blood [>] Requirements A grabbed, paralyzed, restrained, unconscious, or willing creature is within reach of the asanbosam's jaws; Effect The asanbosam sinks its teeth into the creature to drink its blood. If the victim is grabbed, this is automatic; otherwise, the asanbosam must succeed at an Athletics check against the victim's Fortitude DC. The victim becomes drained 1 and the asanbosam regains 10 HP, gaining any excess Hit Points beyond its maximum as temporary Hit Points. These temporary Hit Points remain for 1 minute. Drinking Blood from a creature that's already drained increases the victim's drained value by 1 to a maximum of drained 3, but doesn't restore any HP to the asanbosam. A victim's drained condition decreases by 1 each week. A blood transfusion, which requires a successful DC 20 Medicine check and a blood donor or sufficient blood, reduces the drained value by 1 after 10 minutes.

LOME, page 293. Originally in AoA2.

Open Asanbosam in the interactive creatures list or browse all creatures starting with A.