CREATURE 6
Perception +17; darkvision
Languages Tratrith
Skills Acrobatics +13, Athletics +16, Intimidation +11, Stealth +15, Survival +13
Str +5 Dex +4 Con +2 Int -3 Wis +1 Cha -2
AC 24; Fort +15, Ref +17, Will +10
HP 95
Speed 35 feet, climb 20 feet
Melee cold iron jaws +17 (deadly d8), Damage 2d8+7 piercing
Melee claw +17 (agile, reach 10 feet), Damage 2d6+5 slashing plus Grab
Attack from Above Requirements The asanbosam is positioned above a creature; Effect The asanbosam makes a claw Strike with its reach increased to 15 feet. On a hit, the Strike deals an additional 1d6 slashing damage and the asanbosam immediately Grabs the target and pulls it to a space adjacent to the asanbosam. This counts as two attacks for the asanbosam's multiple attack penalty.
Drink Blood Requirements A grabbed, paralyzed, restrained, unconscious, or willing creature is within reach of the asanbosam's jaws; Effect The asanbosam sinks its teeth into the creature to drink its blood. If the victim is grabbed, this is automatic; otherwise, the asanbosam must succeed at an Athletics check against the victim's Fortitude DC. The victim becomes drained 1 and the asanbosam regains 10 HP, gaining any excess Hit Points beyond its maximum as temporary Hit Points. These temporary Hit Points remain for 1 minute. Drinking Blood from a creature that's already drained increases the victim's drained value by 1 to a maximum of drained 3, but doesn't restore any HP to the asanbosam. A victim's drained condition decreases by 1 each week. A blood transfusion, which requires a successful DC 20 Medicine check and a blood donor or sufficient blood, reduces the drained value by 1 after 10 minutes.
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