Annis Hag

CREATURE 6

ce large hag humanoid 

Perception +15; darkvision

Languages Aklo, Common, Jotun

Skills Acrobatics +10, Athletics +14 (+16 to Grapple), Deception +11, Diplomacy +9, Intimidation +11, Stealth +14

Str +6 Dex +4 Con +4 Int +1 Wis +4 Cha +3

Coven An annis hag adds earthbind, passwall, and spellwrack to her coven's spells.

AC  24; Fort +16, Ref +12, Will +14; +1 status to all saves vs. magic

HP 85

Speed 40 feet

Melee [>] claw +16 (agile, cold iron, magical, reach 10 feet), Damage 2d8+6 slashing plus Grab

Bonds of Iron [>>] (attack, conjuration, occult) Once per day, an annis hag can cause a cage built of cold iron fingernails to spring out of nothingness at a range of up to 30 feet, attempting an Athletics check to Grapple against the target's Fortitude DC; if the target has a weakness to cold iron, the annis hag gains a +2 circumstance bonus to this check. Unlike a normal Grapple, the annis hag doesn't need to be within reach and can move as she pleases, and a successful attempt lasts until the creature escapes (DC 24), causing the cage to crumble into rust. Any creature can attempt to destroy the cage by attacking it. It has an AC of 19, Hardness 10, and 40 Hit Points.

Change Shape [>] (concentrate, occult, polymorph, transmutation) The hag can take on the appearance of any Medium female humanoid. This doesn't change her Speed or her attack and damage bonuses with her Strikes but might change the damage type her Strikes deal (typically to bludgeoning).

Rend [>] (claw)

Bestiary, page 202.

Open Annis Hag in the interactive creatures list or browse all creatures starting with A.